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If reflection blur is causing the trouble, you may be able to get away
with something different. If the bump_map on the water has features
that are smaller than one pixel, anti-aliasing would do much the same
thing as the blurred reflections.
Both methods would average over a variety of "stochastically sampled"
reflected rays, but the "anti-aliasing method" would only be turned on
when it made a difference in the final image. Hopefully, this would
really improve the render time.
-Ben
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